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A complete one-shot of Haunted you can play tonight: six ready-to-play investigators, the full rules, and a case to crack. Free. We'll send it to your inbox, plus the occasional launch update.
Already sold? Head to our campaign page, follow Haunted, and you'll know the moment it goes live on October 1.
Follow the case on Gamefound →The case will break you. The past already has. Play a troubled investigator in a world where the dead don't stay quiet, and neither do your mistakes.
Haunted is a tabletop roleplaying game of supernatural noir investigation. You and your fellow investigators take on impossible cases in a rain-drenched city where the water never quite rinses out the rot, a place where the dead have opinions, the cults are real, and every case reaches back further than you'd like. You play troubled people: the reckless Bull, the spooky Medium, the dogged Shamus, and others, each carrying a wound at their center that broke the way they see the world.
There are no dice in Haunted. Every uncertain moment is resolved by drawing from a tarot deck: the Major Arcana for a clean success, the numbered cards for a price you'll pay, and the whole table reads the card together to decide what just happened. Beneath the casework runs a second story: each investigator's Redemption Arc, the slow and optional work of facing the person who haunts them. The case will keep moving. The city won't slow down. Sooner or later you'll have to choose which one you're actually trying to save.
In the register of
You know the feeling. We built a game around it.
Haunted is made by Burzerkerr Studios, a two-person independent studio in California. Written by Jeremy Kerr, edited by Geneva Burleigh, with art by lead artist Belgin Kaya (and Melody Durham, Murat Gül, and Oliver Guiney).
The game and the writing are human-made. Jeremy designed Haunted and wrote the books, Geneva edited them, and every image is made by a paid human artist.
Launching on Gamefound, October 1, 2026.
The case is still open.
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