Press Kit
The case will break you. The past already has. A tabletop RPG of supernatural noir investigation, played with a tarot deck, not dice.
The case will break you. The past already has. Play a troubled investigator in a world where the dead don't stay quiet and neither do your mistakes.
A supernatural noir RPG of broken detectives and impossible cases, played with a tarot deck instead of dice, in a city where the dead don't stay quiet.
Shorter: A tarot-driven noir RPG about haunted detectives and the cases they can't walk away from.
You play a troubled investigator working impossible cases in a city where the ghosts are real and the cults are worse. There are no dice. You draw from a tarot deck, and it remembers. Every detective carries a wound. Close the case, heal the wound, and try to walk away clean.
Haunted is a tabletop roleplaying game of supernatural noir investigation. You and your fellow investigators take on impossible cases in a rain-drenched city where the water never quite rinses out the rot, a place where the dead have opinions, the cults are real, and every case reaches back further than you'd like. You play troubled people: the reckless Bull, the spooky Medium, the dogged Shamus, and others, each carrying a wound at their center that broke the way they see the world.
There are no dice in Haunted. Every uncertain moment is resolved by drawing from a tarot deck: the Major Arcana for a clean success, the numbered cards for a price you'll pay, and the whole table reads the card together to decide what just happened. Beneath the casework runs a second story: each investigator's Redemption Arc, the slow and optional work of facing the person who haunts them. The case will keep moving. The city won't slow down. Sooner or later you'll have to choose which one you're actually trying to save.
True Detective · Se7en · Prisoners · L.A. Confidential · Brick · Hellblazer · The Big Sleep · Blade Runner
Burzerkerr Studios is a two-person tabletop game studio founded in 2026 by Geneva Burleigh and Jeremy Kerr, partners who spent their earlier careers in film and television before turning to tabletop games. Haunted is the studio's first release, with two more games, Horde and Out of the Valley, in development.
Jeremy designed Haunted and wrote the books; Geneva edited them and runs the business. Art is led by Belgin Kaya, with Melody Durham, Murat Gül, and Oliver Guiney. Jeremy is the interview subject. He's happy to get into design, tarot, and running horror at the table.
Haunted is human-made. Jeremy designed the game, all of it, and wrote every word of the books; Geneva edited them. Every piece of art is made by a human artist we paid for the work, led by Belgin Kaya. None of the writing, the design, or the art was generated by AI.
Yes, please do. We love seeing Haunted played and talked about on streams and podcasts. Two small asks: name the game and link hauntedrpg.com where you can, and don't reproduce the books wholesale. Playing from them, showing pages, and quoting for review are all fine; publishing the full text or scans isn't. Monetize freely, and tag us so we can share what you make.
Cover illustration (hi-res): hero-haunted.jpg (2560×1440). Additional high-resolution art (book covers, character illustrations, and the transparent studio logo) plus the full press pack are available on request; email the address below and we'll send them over.
Review copies, interviews, and asset requests: [email protected]. Geneva handles scheduling and logistics; Jeremy is the interview subject.